Do you need ‘Cycle Accurate’?

Do you need ‘Cycle Accurate’?

For those scratching your head, possibly because you are new to simulation, here is a quick explanation. In digital simulation there are multiple ways of simulating embedded hardware, each with its pros and cons. Perhaps the simplest explanation, Cycle Accurate...
Unreal Simulation …. Hero or Villain!

Unreal Simulation …. Hero or Villain!

Explaining new concepts using the things that we find around us is nothing new. In a previous blog, the connection between changes in sport called for challenging assumptions and trying new types of testing. Today we are going to use another … Comic Books!...
A Flock of Geese or a Flock of Gulls

A Flock of Geese or a Flock of Gulls

Have you ever pondered which waterfowl personifies best practices in modern automotive software development? A quick disclaimer before diving into this critical and pressing issue. I haven’t intentionally committed code to a repo destined for the shipping...